Seth Wolford
Associate Environment Director at EA Sports Tiburon
Orlando, United States

Summary

My work has been for Console, PC and IOS as a Environment Artist. My main focus is on modeling, texturing, and lighting assets and levels. I also rig and animate props and vehicles with some rigid body simulations for real time destructible assets. I have advanced knowledge of Autodesk products, Zbrush, Photoshop, Substance Designer/Painter, Quixel Suite and World Machine. I can provide iterative and timely assets based on style guides. My past work has had me manage outsource content and mentor Junior Artist.

Skills

3D ModelingEnvironment ModelingLightingProp ModelingPBR Texturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Photoshop
Photoshop
ZBrush
ZBrush

Productions

    • Video Game
      Madden 21
    • Year
      2020
    • Role
      Story Mode Lead Environment Artist
    • Company
      EA Sports Tiburon
    • Video Game
      Madden 20
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Ea Sports Tiburon
    • Video Game
      Madden 19 Longshot 2
    • Year
      2018
    • Role
      Environment Artist
    • Company
      EA Sports Tiburon
    • Video Game
      Madden 18 LongShot
    • Year
      2017
    • Role
      Environment Artist
    • Company
      EA Sports
    • Mobile Game
      Armored Assault 2
    • Year
      2012
    • Role
      Vehicle Artist
    • Company
      Ameon Entertainment
    • Mobile Game
      Pachinko Sabotage
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Ameon Entertainment
    • Video Game
      Thunder Island Racing
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Delta 3 Studios

Experience

  • Environment Artist at Ea Tiburon
    Orlando, United States of America
    September 2016 - Present

  • Senior Environment Artist at Artigen Corporation
    Brea, United States of America
    April 2016 - June 2016

    Layout , model and light levels for VR projects

    Mentor Junior Artist and handout tasks

    Work with Programmers and other team members to meet target platform specs

  • Freelance Environment Artist at Self Employed
    United States of America
    August 2010 - February 2016

    Work both remote and onsite creating Models, Textures and Environments

    Light and Animate props and environment effects

    Work with various companies to achieve game goals

  • Contract Environment Artist at Ameon Entertainment
    Sacramento, United States of America
    February 2012 - August 2012

    Model and Texture props for IOS game Pachinko Sabotage

    Model Vehicles for IOS game Armored Assault 2

    Help other team members with work flow and artistic challenges

  • Contract Environment Artist at Delta 3 Studios
    Prescott Valley
    July 2009 - December 2009

    Model Texture and Light Environments for Unity Engine

    Optimize models and levels for simulators

    Work with remote contractors to implement models

  • 3d Artist at War Dog Studios
    San Diego, United States of America
    January 2006 - April 2007

    Create Meshes, Textures and Collision Volumes for Force Of Arms Game

    Rig, Animate and Import into game engine

    Help troubleshoot and fix problem models