My work has been for Console, PC and IOS as a Environment Artist. My main focus is on modeling, texturing, and lighting assets and levels. I also rig and animate props and vehicles with some rigid body simulations for real time destructible assets. I have advanced knowledge of Autodesk products, Zbrush, Photoshop, Substance Designer/Painter, Quixel Suite and World Machine. I can provide iterative and timely assets based on style guides. My past work has had me manage outsource content and mentor Junior Artist.
Layout , model and light levels for VR projects
Mentor Junior Artist and handout tasks
Work with Programmers and other team members to meet target platform specs
Work both remote and onsite creating Models, Textures and Environments
Light and Animate props and environment effects
Work with various companies to achieve game goals
Model and Texture props for IOS game Pachinko Sabotage
Model Vehicles for IOS game Armored Assault 2
Help other team members with work flow and artistic challenges
Model Texture and Light Environments for Unity Engine
Optimize models and levels for simulators
Work with remote contractors to implement models
Create Meshes, Textures and Collision Volumes for Force Of Arms Game
Rig, Animate and Import into game engine
Help troubleshoot and fix problem models