Seth Wolford

 

Environment Artist

 

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This scene was made in Unreal Engine 4. All models and textures made by me with the exception of the water fall particles and water plane. These where adjusted by me to fit the scene.

 

Background Mountain made in world machine

Layered rock material with moss on "Z" up blend so rock can be instanced and turned with moss on top

 

Waterfall with and with out particles. Particles from Unreal with adjustment by me to fit scene

 

Panning layered water texture created by me

Grass clump texture modeled in Zbrush with Fibermesh

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Email: swolford1@msn.com

Phone: 530-906-3223